Game Log 2021-11-4

The session began with the Tribe on the boat, sailing back to Stilben discussing the Blue Rot. After a quick discussion Allyria went around using lay on hands and cured the entire party. As the ship continued sailing Entropy sidled up to Evresh and congratulated her on her transitioning to being a warlock. Evresh did everything she could to assure Entropy she has not gone down that path, with the denials only furthering Entropy’s belief that she has taken on a dark patron.

With a cough and a start, Ash wakes, and starts telling the party about some visions he had and information he learned about Addie and the pirate zombies. Ash tells us that Addie wants the Maps because the old captain has cursed them to travel and find the treasure, and that he has been told they will be freed if they find the maps. Ash also recalls that the horrible green fire skull that has been tracking us, is Finchie a member of his old crew as well, like Addie.

Ash further details that the old captain who has done this is named Grimclaw, a large Tortle with a maroon vest, and Ash recalls he had some tentacled demon under his control. When he mentions this name Evresh perks up, and explains that this sounds like the second escaped convict from Whitestone that she was sent to apprehend. The Tribe discusses what to do with this Grimclaw if and when they find him with the group not wholly on board with letting him live and travel back to Whitestone.

Back at the Inn the party continues to unwind and discuss the upcoming actions, when talk moves to finding the other half of the Relic. Emmaline sheepishly speaks up saying that the relic is no longer at her safehouse down the shore, that she gambled and lost it to none other than Lisim Barre. This was an attempt to distract Lisim so little could make her move.

Emmaline will go and try to get plans for Lisim’s house, feels it’s the least she can do to make up for losing the Relic and for Little getting captured. With the party in two days the Tribe discusses more about the party coming up at Lisim’s estate and what they will do, with some experimentation and learning around the portable hole, learning it can be used to make temporary holes in smaller items, or a storage dimension in larger items.

With that the Tribe talked with Artemis about her new self, and she explained that Kane took her to his Monastery, and that she learned there for ten years, learning control and aging, while less than a day passed for the rest of us. She and Allyria talk, and she wants to train with Allyria still as they used to.

Entropy takes a few minutes to talk to Ash, the weapon collector, about is he has had a sword before that talks to him, not admitting his sword is talking to him, Entropy eluded Ash’s concerns and the session moved to Me talking with Wolf, and deciding that Wolf needs to go to safety away from the Tribe, as he is in too much danger now. Me decides she wants to send Wolf back to Enthanus, and goes to Entropy to see if he knows anyone in town who may be able to help.

Entropy recalls he sent Cilla here to Stilben to develop trade routes with Enthanus, and agrees to talk Wolf and Me to the Frothy Mug tomorrow, the inn that Cilla should be at. With that Me turns into a regular wolf and curls up with Wolf for the last time for a while.

Artemis takes a few minutes to talk with Gray, who oddly does not have a people, whatever that means, and no less disconcerting that they forget things if they are in other forms for too long.

A few shops are then discussed to visit tomorrow, the “Common Cold” a magic item shop, “Thyas itny Trinkets”, “Gilmores Glorious Goods”, and the Slayers Cake.

The next day dawns with Allyria and Artemis racing across the city to a nearby park to Spar, with Artemis easily outpacing Allyria via some nifty Parkour, and with that the session ended.