Game Log 2021-01-28

The session began with the Tribe having a heated debate about stopping by and visiting the lovely Deceivers camp, with Me stressing we didn’t have time for it, and Entropy insisting he needed to find out if there was any information about his past here. While this loud discussion was progressing, the Tribe noticed a young girl of about ten years old running around the outer wall with a small door opened that she quickly climbed through.

Soon thereafter a figure stood on top of the wall, a haphazard dressed young elf, with a banged-up breastplate. The Tribe tried to talk to him and ask entrance, he said his name was Senna and we were not invited in. After some pressure from the group, Senna turned a small dial on a horn at his hip and a massive ancient green dragon, Raishan herself perched on the wall, and battle commenced.

The battle went umm quickly, with Riashan unleashing a blast of poison breathe at the party, immediately downing half the members, leaving the few living party members scrambling for how to get out of this situation. Entropy, seeing that the Dragon was a mere illusion walked forward to the bridge and tried to talk some sense into Senna to get him to drop the dragon. He did so, and Ash went around quickly reviving the downed members with lay on hands.

The living tribe members and Senna then started to talk, with Senna admitting there were 9 other children left in the camp and that the adults had all left. Quickly the party begged Senna if there was any way to get the party help within the camp. Senna assured them there was, down the dark passage through the Green Mist, in the basement of the camp. Again, very quickly the tribe split up with Ash staying to protect the downed members, and Artemis, Vimak, Arkenite and Entropy going down into the basement.

Upon entry into the camp they noticed it was extremely disheveled and the young girl they saw earlier was splitting a small handful of berries with the children, not nearly enough to feed them. Senna led them to the back wall, with a path leading down into a tunnel, assuring the Tribe that respite for their friends could be found at the bottom of the path. Down they walked past torches lit with green flames down the tunnel into a room with a wooden bucket, a stone pillar with wooden bars around it at waist height, and a stone pillar with a lantern on it that seemed to cause a shadow on the other side of the main pillar.

Out of character, the bucket is truly amazing graphic art, an award worthy graphic indeed!. Artemis began to slowly rotate the pillar via the wooden sticks and the shadow triangle moved as well, while this happened Arkenite decided to stick his arm into the darkness and he felt a dark wetness and a screaming like some horrible goat in the darkness. He quickly withdrew his hand and stressed Not to go into that darkness.

Once the darkness was aimed towards the lantern the door in the back behind the lantern now opened, and with Artemis’ lead the group went through the darkness in a chain into the room. Inside here they found a very small room with a table, a chest and an alchemist set. The tribe took the alchemy set and 3 vials of fine gray matter. Within the chest, that was trapped and disarmed were 5 scrolls with some eldritch writing on them, green vestments with dragons on them, and a small book. At the bottom of the chest was a smaller chest that was not trapped with 534 platinum pieces inside it.

The group was confused on how these items would help and Artemis went to open the book, quickly hearing screaming in her head she dropped it and Arkenite picked up the book, feeling the same. Reluctantly Entropy picked up the book feeling nothing. Artemis then guided entropy to put the vestments on which he did and still unable to open the book, Artemis suggested bleeding on the book, which even more reluctantly Entropy did. This depressingly allowed the book to be opened, and that was the end of that traumatic session.